Hector Themis Cyberstrike
The protagonist and playable character in Cyberstrike. Contextually, Paragons are legally able to arrest, convict, sentence, and execute criminals, with a neurological surgery performed as part of their transformation, suppressing their morality, memory and personality.
However, upon being recognised as Hector Themis by someone from his past and experiencing a surge of self-awareness, his morality dampener was damaged and he began to question his actions and the system that created him.
The revelation of his own past as a victim of corporate greed ignited a sense of empathy within him, driving him to defy his masters and fight for a cause greater than himself.
Background: Raised in the shadows of a collection of Megacorporations known as The Five, Themis witnessed firsthand the injustices inflicted upon the weak and the vulnerable. He struggled to afford even the most basic medical care, eventually succumbing to the ravages of XER-0, a ubiquitous virus. Unable to keep up with mounting medical bills, he found himself on the brink of despair.
With nowhere else to turn, Themis made a desperate decision to offer himself up for medical experimentation, hoping to earn enough credits to pay for medication to treat the effects of XER-0. After a series of increasingly invasive trials, he was selected as a candidate for a top-secret program run by AEGIS, the military Megacorporation. Themis was subjected to extensive cybernetic enhancements, transforming him into a formidable Paragon: a cyborg enforcer.
Personality: Themis is a complex individual, grappling with crippling guilt. Despite his formidable abilities as a Paragon, he harbours a profound sense of shame for the role he played in upholding the oppressive regime of The Five. Driven by a need to right the wrongs of the world, Themis is willing to risk everything to protect the innocent and upset the balance of power. He is a skilled tactician and fighter, and while incapable of traversing the treacherous landscape of corporate politics, is able to navigate combat with brutality and resourcefulness.
Motivation: His primary motivation is to atone, and to use his newfound power to make a difference in the world. Despite the odds stacked against him, Themis refuses to back down, fuelled by an unwavering belief in the possibility of redemption and the need to use his privilege to enact change.
The Witch
Sguit is a game set in a mythological ancient Scotland. A cosy adventure with some surprising moral choices.
Background: Acts of kindness create the magic in Dhachaigh. The Witch is formed by Ancient Arsaidheachd (a being of pure magic) from the environmental magic in Dhachaigh. They are extremely weak compared to the witches of the past. This is due to the lack of kindness and harmony in the world.
To gain abilities and restore magic to Dhachaigh, The Witch must venture out into the world and mend feuds amongst the inhabitants by spreading kindness.
Development and Arc: The Protagonist begins their journey with the belief that everyone can be helped if only enough effort is put in. They gradually learn that the only way to achieve true harmony is for everyone to have access to magic.
Once the player gains all the abilities of the past witches, they are then able to choose whether to allow the cycle to continue, with peace relying on the temperament of the witches to come, or to convince Ancient Arsaidheachd to redistribute its magic amongst all the inhabitants of Dhachaigh, ending the cycle of witches by providing everyone with the necessary magic to live as equals.
Personality Traits:
Positive
Curious, driven, motivated by self-improvement
Negative
Naïve, restless, insatiate
Motivations and Goals:
To gain the abilities of their magical predecessors and eventually to reunite all the inhabitants of Dhachaigh in peaceful harmony
Physical Description:
Player chooses physical attributes
Travelling clothes
A short travelling cloak
Wooden staff
NPC Collection
Below is two examples from a Non-Player Character document I made to supplement Game Masters for TTRPGs. The pack has 20 NPCs in total and can be purchased here.
TYPHUR STERN (they/them)
Description: A slight, surefooted beggar with an undercut and a scar across their nose. 13 years old, 5’ with hollow cheeks. An assassin’s apprentice.
Traits: Wary, excitable, impudent. They are unaware that their master is responsible for the death they are avenging. Cruel.
Roleplay Tips: Speaks in short sentences, occasionally remains silent in response to questions. Compliments party members’ weapons or abilities to harm others.
Plot Hook: They’ve mistaken a party member for one of their master’s targets. If befriended they will share details of their master’s whereabouts.
SELENE ALLBRIGHT (she/her)
Description: A graceful, sinewy priestess with cropped hair and long, dark eyelashes. Her robes are worn almost to rags. 34 years old, 6’1” with footsteps so light she appears to float. A travelling exorcist.
Traits: Serene, devout, focused. Will help anyone, even Evil-aligned characters, no questions asked. Intense, zealous.
Roleplay Tips: Speaks in a whispery falsetto. Blinks rarely and asks intrusive questions about religious beliefs.
Plot Hook: Is on her way to perform an exorcism and is wondering if the party would be willing to protect her, she predicts that it’ll be dangerous.