Game Writer and Narrative Designer.

About

I've been in the game industry for two years, crafting narratives across genres including dystopic, existential third-person shooters and sensual, interactive romance games. Currently based in Glasgow, Scotland, I strive to produce work that leaves a lasting impact - to make stories worth telling and playing.

As a project leader, I focus on balancing direct communication with a supportive and collaborative mindset. In a team, I’m known for being diligent, adaptable, and enthusiastic. I approach all projects as an exercise in creative problem-solving, ensuring that both narrative and gameplay work in harmony to deliver unforgettable player experiences.

Client Work

Phantasies, Narrative Designer - Love Machines Ltd. (2024 - 2025)

Cyberstrike, Lead Writer/Narrative Designer - Aestelle Studios (2024)

Jo’s Bar, Game Writer (2024)

Projects

An interactive speed dating simulator made in Twine.

Currently in development.

Fast Talker

Liquid Creature

An infinite narrative loop written in Twine.

Tabletop Content

50 Environmental encounters

Fifty random encounter options for a variety of terrains.

Human NPC Pack

Twenty Human NPCs, each with vivid, varied descriptions and roleplaying tips.

Disclaimer: All works on this site are the property of myself or my clients and are featured here with express permission.